AlanizMc

3D Modeling Textures Pixel Art VFX

I create 3D models — from items, weapons, and armor to entities and blocks — along with textures, pixel art, and VFX for Minecraft. My focus is on creating polished, functional assets that fit naturally into the game.

2019 Started as a creator
200+ Projects completed
Java + Bedrock Platforms
Wither skeleton armor render

I’m a Minecraft-focused 3D artist specializing in modeling, texturing, and stylized visual design. I focus on creating polished, functional assets that fit naturally within the Minecraft environment. Each project is built with attention to detail, optimization, and consistency, while always looking for new techniques to improve my work.

How I Work

01

Blockbench Modeling

I build 3D models in Blockbench, compatible with both Java and Bedrock depending on each client’s needs.

02

Deadline-Focused

I’m comfortable working under deadlines on projects of all sizes, while maintaining quality, organization, and optimization throughout the process.

03

Vanilla-Focused Design

I focus on Minecraft-inspired, vanilla-style design, keeping shapes, proportions, and textures consistent with the game’s visual language.

04

Team Leadership

I’m comfortable leading teams, taking initiative, coordinating projects, and making decisions when needed. I value clear communication and an organized workflow.

What I Can Create

01

3D Modeling

Custom Minecraft models for weapons, armor, entities, items, and blocks, built with a clean and optimized structure.

02

Texturing

Vanilla-inspired textures and custom styles designed to keep the asset consistent with the Minecraft visual language.

03

VFX & Animation

Custom visual effects and animations that add movement, personality, and impact to Minecraft assets.

04

Custom Assets

Complete assets created from concepts, references, or project requirements, from the initial idea to the final in-game result.

Featured Personal Projects

Showcase

A selection of models, weapons, armor, entities, and custom Minecraft assets.

How I usually build a model

Reference & Concept

I gather additional references, establish a color palette that fits the model’s theme, and create a clear concept before starting the build.

3D Modeling

I build the model in Blockbench, keeping the structure, folders, and UVs organized to make the texturing process clean and efficient.

Texturing & Optimization

I texture each model with a vanilla-inspired approach, paying attention to every face and detail. When necessary, I optimize the final asset to keep it lightweight and efficient in-game.

Let’s turn your ideas into something players will remember.

I’m available for Minecraft projects, 3D modeling, texturing, VFX, collaborations, and custom asset creation. If you have a project in mind, feel free to reach out.